ikigai

An expedite, engaging, and delightful hobby discovering app.

background

Project Overview

Ikigai is a passion project that addresses a problem many busy people often face: busy people struggle to keep up with their hobbies because it’s hard to balance time. The name derives from a Japanese term meaning having a life purpose.

With Ikigai, users can find hobbies tailored to their needs and available time. It opens up new possibilities for connecting with like-minded people, sharing experience, and finding motivation.

initial hypothesis

process

ux Research

Quantitative surveys to validate my hypothesis

To validate my hypothesis, I created a Lean Survey Canvas to helped me carry out an online survey. The results validated my thoughts. Most of the people feel like they don’t have time to entertain themselves with hobbies, therefore they want to learn hobbies that are low time-consuming and enjoyable.

see lean survey canvas

Qualitative interviews to define the problem

After analyzing the quantitative data, I started working on an Interview Guide. My goal was to identify pain-points throughout users' everyday lives regarding the balance between their responsibilities and leisure/free time.

Affinity Diagram to organize interview information
3 major user problems

Persona

competitive analysis

No existing products focused solely on exploring hobbies

At this point, I have defined my target audience and their needs. With that in mind, I wanted to see how my competitors approached a similar problem. I created a hobby hunting task to help me navigate through their product to analyze what was working and what wasn't and see what I could learn.

Task go through: Landing page > Explore new hobbies > Find less-time consuming hobbies > View details  > Find more

product strategy

Moscow prioritization and the MVP

The core pillars of Ikigai are Find, Experience, Share and Connect. Therefore, the product needed a series of features for these core parts to work and fulfil the user's needs. To define the MVP features and the future of the product, I used the following MoSCoW diagram:

MUst have

should have

could have

will not have

Design

Design System

Explore new hobbies in rich formats

The homepage showcases recommendations and popular hobbies. No matter what formats users decide to share their hobbies (i.e. pictures, videos, or articles). Ikigai always offers a consistent browsing experience.

Find low time-consuming hobbies based on your scenario

Scenario categories allow users to discover hobbies that fit their interests and the time allotted. These low time-consuming hobbies can be picked up quickly to fill any time gaps.

Participate in the Daily Challenge to stay motivated

Ikigai encourages users to participate in small daily challenges. Users can obtain a sense of achievement by sharing their progression and competing with others.

Interests based community

Users can join hobby groups where everyone shares common interests. The communities are dedicated to connecting like-minded people and creating a space for sharing.

Takeaways

Process

  • Validate as you go
  • Seek diverse feedback, and do it early and often
  • Maintaining an agile approach to iteration

Design

  • Lays the design groundwork with patience
  • Create an accessibility design guideline
  • Balance the feature level design and the system-level design

next